Five ways gamification can ignite your retail sales

Five ways gamification can transform retail

I have no idea how fruit machines work. Sure, I get the ‘line up three bunches of cherries to win’ classic, but the all-singing-all-blinking monstrosity that mocked me in the pub yesterday? Absolutely clueless. And yet, somehow, its combination of twinkly lights, bashy buttons and blippy noises had me chucking coins into it like owning money was going out of fashion.

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Why product sampling is dead

The two dullest words in the world:

This morning on my journey into work, I was given a free little can of pop, a crappy plastic ticket wallet, an international SIM card and a voucher for a free dental checkup (not by the same people who gave me the fizzy drink, obviously). The drink tasted… kinda fruity? Maybe? A bit like bubblegum? Whatever it tasted like, I’m buggered if I can remember the brand. The ticket wallet will go unused; the SIM card went straight in the bin and I’m pretty sure the dental ‘checkup’ would just be an excuse to upsell me expensive treatments once I turned up. So, you know: thanks but no thanks.

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