REFER-A-FRIEND 'HOW IT WORKS' VIDEO

Acquiring new customers is tough. But imagine if 20% of them could be acquired as the result of an intro from an existing customer. That’s the kind of result being achieved by companies using Buyapowa’s introduce-a-friend platform.

It plugs seamlessly into your existing website or app. Simply turn it on and it incentivises and equips existing customers to engage, to share and to acquire new ones for your business. Again and again and again. Here’s the leading online beauty retailer FeelUnique, use Buyapowa’s platform to get their existing shoppers recruiting their friends. Enjoy the video

 

If you would like to know more then drop us a line or simply book a demo.


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How to create a referral perfect storm like Virgin

Coke and Mentos. Potassium and water. Samsung phones and electricity. When you put some things together, they just go BANG. Now, in the plaid-suited, kipper-tied world of meteorology and / or George Clooney movies, they call a confluence of phenomena resulting in dramatic conditions a 'perfect storm'. In the world of referral marketing, we just call it super-cool.

Referral marketing is all about getting people to share their love of a brand or a product with their friends. So, for referral marketing to work - and boy can it work - two things tend to make big difference: a brand people adore, or a product they love to talk about. When you get both of those together - beloved brands and passion products - that’s a referral perfect storm, such as the one we’ve just launched with Virgin Wines: an absolutely iconic brand and wine, a product which gets more Google results than ‘doughnuts’, ‘cuddles’ and ‘Jesus’ combined.

We’ll come back to Virgin Wines later but, first, let’s take a look at what we mean by those two terms: beloved brands and passion products.

BELOVED BRANDS

Every year, Superbrands (UK) Ltd publish their list of Britain’s


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Buyapowa Showreel October 2015

Covering five of the key sectors in which we work - retail & ecommerce, style & fashion, mobile networks, online gaming and premium & luxury - we take a look at how some of the world’s biggest brands and retailers are using the Buyapowa platform to drive and track word-of-mouth sales. Enjoy the video

If you'd like to see some case studies, or if you fancy a full demo of our platform, we'd love to hear from you. Just email us at hello@buyapowa.com.

Let's Talk Referral Marketing

Whether you are new to to referral marketing or are 'an expert' having already implemented or built your own scheme, then drop us a line as we would love to share what we have learned working with over 100 of the World's leading brands and retailers!


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What influences the influencers?

Right. Elephant in the room time. You know those influencers you're getting to plug your products? It's not your brand they're attracted to - it's your wallets.

Your big, bulging wallets, as it turns out. Now that influencer marketing is the fastest-growing method of customer acquisition, it's become a big-money game. Twenty-five percent of brands are spending over half a million dollars on it every year. Five percent are spending over $5m. That translates to about 200 bucks for every half-arsed "Hey, guys - check out this amazing thing I've discovered" and ten grand for every "I just spent a day testing the latest doo-dah from thingumabob."

And here's the thing: it's not their fault. Bloggers gotta eat, tweeters gotta tweet. The problem isn't so much that those all-important influencers have finally woken up to the value of their influence (given that 3% of influential individuals generate 90% of impact online, did you really think they wouldn't charge for that?), the problem is that the tools you've given them - and their audiences - are woefully unfit for purpose.

I'll explain. Like any fun thing worth talking about, there's three people involved when it comes to influencer marketing. There's you,


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What Brands and Retailers can learn from World of Warcraft

Battle

What World of Warcraft Can Teach Brands and Retailers

Given that the term 'gamification', first coined by Nick Pelling in 2002, originated from online gaming, it is apt to consider what brands and retailers can learn from Massively Multiplayer Online Games (‘MMOGs’) like World of Warcraft. 

At first blush you might not see much in common between World of Warcraft and filling your supermarket trolley on the weekend, signing up for magazine subscriptions or even buying cosmetics online. But there is a lot to be learned from how MMOGs keep users engaged, build in ‘switching costs’ and prevent customers going to competitors.

In particular, for a brand or retailer looking to engage with potential purchasers to get them to buy and then refer friends and family, there are interesting parallels how MMOGs work with the psychological user profiles to incorporate elements appropriate for each personality type.

The MMOG Business Model 

 Firstly we need to consider that MMOGs' business models are either:

  • A low monthly fee topped up by in-game purchases; or
  • No fee but entirely financed by in-game purchases

In either case, the entire economic viability of MMOGs is based on engaging users to keep them coming back


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